I’ve been playing Dungeons and Dragons, basically since 2E in the early 90’s. I say basically since my first edition was a “Classic” box I bought earlier. If there is one thing D&D (or AD&D when I started) was and is known for it is combat. For the last year and a half I’ve been running an online Call of Cthulhu campaign, and while I did play some CoC back in the 90’s, I had forgotten how not reliant on combat that game was, so playing it now, it’s interesting how multiple sessions can happen without one slice of combat. When Wizards of the Coast announced the Wild Beyond the Witchlight – A Feywild Adventure, they got my interest (not that they wouldn’t have anyway) by saying that the module could be completed without combat. Offered the promise of something quite interesting.
The book opens with information about the setting including a summary of the adventure, a story tracker to track the adventurers progress, and the inclusion of 2 new races fairies and Harengon (humanoid hares). After that there is stuff on beginning the adventures and the trinkets that will be found through the Feywild. This is good session zero information for the players.
The story opens up at the Witchlight Carnival which only appears in the area once every 8 years, and entices the players through certain storypoints to visit. This is basically a sandbox environment for the players and they can do anything they want here to their heart’s content minus the violent which will just make accomplishing the heist at the center of it harder.
After the carnival section the PC’s are transported to the Feywild world of Prismeer. Prismeer has been broken apart into 3 distinct section Hither, Thither, and Yon. Each of these has been occupied by an evil witchy hag and is no longer the wonderful fairy world it once was, and could be again if your PC can help.
This book is full of brilliant and fun set-pieces that give opportunity not just for exciting adventure, but roleplay like never before. There are parts where you might have to perform in a play, while other members explore the backstage. If you do have a party that wants combat, it’s here, and you can succeed that way as well, it just offers options in more diverse ways, and admittedly I like it. It offers a new sort of avenue for D&D books to explore and I for one am thrilled HIGHLY RECOMMENDED.